Played with 112 letter tiles, each player receives 14 tiles. Players must pick up tiles from the draw pool until they are able to place a word onto the table of at least 6 letters on their initial move. Thereafter words of a minimum of 3 letters can be placed. Players can manipulate and move any of the words on the table. Score a point for each new word created in each move. The joker tile can be used to represent any letter the player wishes, but be warned, if you are left with joker in your rack at the end of a game, lose 30 points from your score. Rummikub Word is suitable for 2 to 4 players aged 3 years and over.